Video game developers
First-party developer
In the video game industry, a
first-party developer is part of a company which manufactures a video game
console and develops exclusively for it. First-party developers may use
the name of the company itself (such as Nintendo), have a specific
division name (such as Sony's Polyphony Digital) or have been an
independent studio before being acquired by the console manufacturer (such
as Rare or Naughty Dog).
Second-party developer
Second-party developer
is a colloquial term used by gaming enthusiasts and media often used to
describe two different types of game development studios:
Independently owned studios who take
development contracts from the platform holders and what they produce will
usually be exclusive to that platform.
Studios who are partially or wholly owned
by the platform holder (also known as a subsidiary) and what they produce
will usually be exclusive to that platform.
In reality, the resulting game is first
party (since it is funded by the platform holder who usually owns the resulting
IP), but the term helps to distinguish independent studios from those directly
owned by the platform holder. These studios may have exclusive publishing
agreements (or other business relationships) with the platform holder, while
maintaining independence. Examples are Insomniac Games (which
previously developed games solely for Sony's PlayStation platforms as an
independent studio) and Game Freak, (which primarily develops
the Nintendo-exclusive Pokémon game series)
Third-party developers
Third-party developers
are usually called upon by a video game publisher to develop a title for one
(or more) systems. Both publisher and developer have considerable input in the
game's design and content. However, the publisher's wishes generally
override those of the developer. The business arrangement between the
developer and publisher is governed by a contract, which specifies a list
of milestones intended to be delivered over a period of time. the
publisher pays the developer an advance on royalties. Successful
developers may maintain several teams working on different games for different
publishers. Generally, however, third-party developers tend to be small,
close-knit team.
Independent developers
Independents are software developers
which are not owned by (or dependent on) a single publisher. Some of these
developers self-publish their games, relying on the Internet and word
of mouth for publicity.
it is now possible for independent developers to forge agreements with
console manufacturers for broad distribution of their games.
Video Game Publishers
A video game publisher is a
company that publishes video games that they have either
developed internally or have had developed by a video game developer.
video game publishers are responsible for their
product's manufacturing and marketing, including market
research and all aspects of advertising. Video game Publishers also finance the
projects, Also sometimes paying the game developers, This is called external
development Also game publishers sometimes
pay an internal
staff of developers called a studio. The
large video game publishers also distribute the games they publish,
while some smaller publishers instead hire distribution companies to distribute
the games they publish. Other functions usually performed by the publisher
include deciding on and paying for any license that the game may
utilize; paying for
localization; layout,
printing, and possibly the writing of the user manual; and the creation of
graphic design elements such as the box design. Large publishers may also attempt to
boost efficiency across all internal and external development teams by
providing services such as sound design and code packages for
commonly needed functionality. Because the publisher often finances
development, it usually tries to manage development risk with a staff
of producers or
project managers to
monitor the progress of the developer, critique ongoing development, and assist
as necessary. Most video games created by an external video game developer are
paid for with periodic advances on royalties. These advances are paid when the
developer reaches certain stages of development, called milestones.
Console
Manufacturers/First Party Publishers
First
party publishers are the companies that make the hardware, e.g. games consoles,
that games are played on –specifically Sony, Microsoft, Nintendo and, now that
mobile phone games are emerging companies such as Nokia.
These
companies are the ‘gatekeepers’ of the industry, as they decide whether or not
to approve each game targeted for development on their respective console
platforms. They have an immense amount of power and influence over what gets
released and which title get priority marketing.
First
part publisher provide support to developers and publishers working on their
particular platforms.
Digital distribution in video games
Digital
distribution is
the process of delivering video game content
as digital information, without the exchange or purchase of new physical media.
This process has existed since the early 1980s, but it was only with network
advancements in bandwidth capabilities in the early 2000s that digital
distribution became more prominent as a method of selling games. Currently, the
process is dominated by online distribution over broadband internet.
To facilitate the sale of games, various
game companies have created their own platforms for digital distribution. These
platforms, such as Steam (software), Origin,
and Xbox Live Marketplace,
provide centralized services to purchase and download digital content for
either specific video game consoles or
PCs. Some platforms may also serve as digital rights
management systems,
limiting the use of purchased items to one account.
Outsourcing
n business, outsourcing involves the contracting out of a business process to another party (compare business process outsourcing). The term "outsourcing" dates back to at least 1981. Outsourcing sometimes involves transferring employees and assets from one firm to another, but not always.[3] Outsourcing is also the practice of handing over control of public services to for-profit corporations.[4]
Outsourcing includes both foreign and domestic contracting,and sometimes includes offshoring (relocating a business function to another country). Financial savings from lower international labor rates can provide a major motivation for outsourcing/offshoring.
The opposite of outsourcing, insourcing, entails bringing processes handled by third-party firms in-house, and is sometimes accomplished via vertical integration. However, a business can provide a contract service to another business without necessarily insourcing that business process.




.jpg)

.png)
.png)
.jpg)
No comments:
Post a Comment